Commit 943f900f authored by 박찬수's avatar 박찬수

Add caution for Assets/Resources/Stage

parent 85cb0ff9
Pipeline #655 skipped
......@@ -371,7 +371,7 @@ MonoBehaviour:
- "\uC5B4\uB51C \uB9CC\uC838!"
speechBubble: {fileID: 108418}
hpSlider: {fileID: 11487770}
HP: 12000
HP: 4000
Atk: 30
speed: 0.4
sfx:
......@@ -913,7 +913,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 0}
propertyPath: HP
value: 12000
value: 4000
objectReference: {fileID: 0}
- target: {fileID: 0}
propertyPath: Atk
......
......@@ -10,4 +10,5 @@ ex>
이렇게 이루어진 라운드 2개를 기록하여 "스테이지 이름" + "_stage.txt" 형태로 저장하면 됩니다.
즉 결과물은 4줄로 이루어지게 됩니다.
"스테이지 이름" 은 스테이지 선택화면에서 버튼에 적히는 스테이지 이름과 동일하게 맞추면 됩니다.
\ No newline at end of file
"스테이지 이름" 은 스테이지 선택화면에서 버튼에 적히는 스테이지 이름과 동일하게 맞추면 됩니다.
주의: 본 게임을 빌드한 후 Assets/Resources/Stage를 게임의 Data/Resources 하위 폴더에 넣습니다.
\ No newline at end of file
......@@ -2472,7 +2472,7 @@ Transform:
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m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 4
m_RootOrder: 3
--- !u!1 &1267687657
GameObject:
m_ObjectHideFlags: 0
......@@ -2720,7 +2720,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
m_RootOrder: 1
--- !u!1 &1553046407
GameObject:
m_ObjectHideFlags: 0
......@@ -3148,7 +3148,7 @@ RectTransform:
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- {fileID: 1701552220}
m_Father: {fileID: 0}
m_RootOrder: 3
m_RootOrder: 2
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
......@@ -3399,76 +3399,6 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
--- !u!1001 &1963085903
Prefab:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
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propertyPath: m_LocalPosition.x
value: 1.5716908
objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.y
value: 2.9939446
objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.z
value: -0.13183594
objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 444928, guid: 8328b302ac919c64db4eceecd2ab44e9, type: 2}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 444928, guid: 8328b302ac919c64db4eceecd2ab44e9, type: 2}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 444928, guid: 8328b302ac919c64db4eceecd2ab44e9, type: 2}
propertyPath: m_RootOrder
value: 1
objectReference: {fileID: 0}
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propertyPath: m_AnchorMax.x
value: 1
objectReference: {fileID: 0}
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propertyPath: m_AnchorMax.y
value: 1
objectReference: {fileID: 0}
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propertyPath: m_AnchorMin.x
value: 1
objectReference: {fileID: 0}
- target: {fileID: 22456276, guid: 8328b302ac919c64db4eceecd2ab44e9, type: 2}
propertyPath: m_AnchorMax.x
value: 1
objectReference: {fileID: 0}
- target: {fileID: 22456276, guid: 8328b302ac919c64db4eceecd2ab44e9, type: 2}
propertyPath: m_AnchorMax.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 11423496, guid: 8328b302ac919c64db4eceecd2ab44e9, type: 2}
propertyPath: simYoung
value:
objectReference: {fileID: 8300000, guid: a37fd5cfdf3393f4b86c14ce41ce4a51, type: 3}
- target: {fileID: 11423496, guid: 8328b302ac919c64db4eceecd2ab44e9, type: 2}
propertyPath: shukuchi
value:
objectReference: {fileID: 8300000, guid: 54d95a759da17c4489c3d8291656c122, type: 3}
m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: 8328b302ac919c64db4eceecd2ab44e9, type: 2}
m_IsPrefabParent: 0
--- !u!1 &2025833072
GameObject:
m_ObjectHideFlags: 0
......
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