Commit 326ae8fc authored by 황호기's avatar 황호기

공격/쉴드 이펙트 추가

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JMO Assets
© 2015, Jean Moreno
===================
Thanks for your download(s)! :)
You will find in addition to your package(s) a new menu option: "Window/JMO Assets/"
This will help you determine if you need to update any package, or send an email
if you need support.
"Window > JMO Assets > Check for updates"
------------------------------------------
Opens a window that checks for updates by comparing your local version with the current
Asset Store version, and brings you to the product Asset Store page in one click!
The Readme files are used to check the local version, so the plugin will not see the
local version if these are deleted.
"Window > JMO Assets > View FAQ"
------------------------------------------
Opens your default web browser to the JMO Assets FAQ page. Please look here for any question before sending me an email!
"Window > JMO Assets > Email support"
------------------------------------------
Opens your default mail client to send an email to jean.moreno.public+unity@gmail.com
if you need support, or anything else.
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Cartoon FX Easy Editor
2017/09/28
© 2017 - Jean Moreno
======================
You can open the editor within the Unity top menu:
Window -> Cartoon FX Easy Editor
It allows you to easily change properties of the selected Particle System(s):
"Quick Edit" can change various properties in one click:
- "Scale Size" to change the size of your Particle Systems; it is different than using the Transform scale, because it will actually directly scale the relevant properties (speed, velocity, gravity, etc.).
The scaling should thus be more accurante than changing the Transform scale (even when using 'Hierarchy' scaling mode).
It will also scale lights' intensity accordingly if any are found.
Tip: If you don't want to scale a particular module, disable it before scaling the system and re-enable it afterwards!
- The other functions should be self-explanatory
"Color Edit" to easily change the colors, either by selecting the color directly, or tinting the existing colors.
This works on gradient too.
"Copy Modules" allows you to copy all values/curves/gradients/etc. from specific modules of a source Particle System to other Particle Systems.
Just select which modules you want to copy, choose the source Particle System to copy values from, select the Particle Systems you want to change, and click on "Copy properties to selected GameObject(s)".
CONTACT
-------
Questions, suggestions, help needed?
Contact me at:
jean.moreno.public+unity@gmail.com
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