Commit 6cedfbf4 authored by 황호기's avatar 황호기

액션 비주얼 추가, 화면보호기 1.0완성

parent 5469b000
......@@ -52,6 +52,13 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 12ac29b0eca0308479ffd41c9c221ff0, type: 3}
m_Name:
m_EditorClassIdentifier:
eSprites:
- {fileID: 21300000, guid: 2963968e1987ead4eb7e099c69804953, type: 3}
- {fileID: 21300000, guid: 5dbd10cd445f3ac4a8f907704069156b, type: 3}
- {fileID: 21300000, guid: 7aa3ba111b8f60742907a391c9bca9c4, type: 3}
- {fileID: 21300000, guid: 462dbb6bd31a17a4fb5561437a39063c, type: 3}
- {fileID: 21300000, guid: e48f4881b9e48a14ea2f7d00752bf4b6, type: 3}
spriteRanderer: {fileID: 212551309035066960}
--- !u!212 &212551309035066960
SpriteRenderer:
m_ObjectHideFlags: 1
......
......@@ -815,6 +815,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
characterImage: {fileID: 974583359}
characterUI: {fileID: 1195159638}
actionObj: {fileID: 114001815718304154, guid: fdc6b840fb7e5244f9ec7696a7226373,
type: 2}
--- !u!114 &218643020 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 114407155780053644, guid: 026c5114f4f300943962788275fbdeb4,
......@@ -1164,6 +1166,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
characterImage: {fileID: 1234612153}
characterUI: {fileID: 527070777}
actionObj: {fileID: 114001815718304154, guid: fdc6b840fb7e5244f9ec7696a7226373,
type: 2}
--- !u!1 &292778714
GameObject:
m_ObjectHideFlags: 0
......@@ -1433,6 +1437,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
characterImage: {fileID: 14428940}
characterUI: {fileID: 826954865}
actionObj: {fileID: 114001815718304154, guid: fdc6b840fb7e5244f9ec7696a7226373,
type: 2}
--- !u!1 &364967095
GameObject:
m_ObjectHideFlags: 0
......@@ -1712,6 +1718,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
characterImage: {fileID: 336736552}
characterUI: {fileID: 498041043}
actionObj: {fileID: 114001815718304154, guid: fdc6b840fb7e5244f9ec7696a7226373,
type: 2}
--- !u!114 &675293202 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 114673570930832878, guid: 026c5114f4f300943962788275fbdeb4,
......@@ -1884,6 +1892,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
characterImage: {fileID: 1794547790}
characterUI: {fileID: 143415253}
actionObj: {fileID: 114001815718304154, guid: fdc6b840fb7e5244f9ec7696a7226373,
type: 2}
--- !u!224 &774309628 stripped
RectTransform:
m_CorrespondingSourceObject: {fileID: 224672162371675832, guid: 026c5114f4f300943962788275fbdeb4,
......@@ -2822,6 +2832,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
characterImage: {fileID: 803142298}
characterUI: {fileID: 606905511}
actionObj: {fileID: 114001815718304154, guid: fdc6b840fb7e5244f9ec7696a7226373,
type: 2}
--- !u!114 &1174022164 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 114407155780053644, guid: 026c5114f4f300943962788275fbdeb4,
......@@ -3175,6 +3187,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
characterImage: {fileID: 169811255}
characterUI: {fileID: 1664339508}
actionObj: {fileID: 114001815718304154, guid: fdc6b840fb7e5244f9ec7696a7226373,
type: 2}
--- !u!114 &1316176769 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 114673570930832878, guid: 026c5114f4f300943962788275fbdeb4,
......@@ -4361,6 +4375,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
characterImage: {fileID: 1230122212}
characterUI: {fileID: 774309629}
actionObj: {fileID: 114001815718304154, guid: fdc6b840fb7e5244f9ec7696a7226373,
type: 2}
--- !u!1 &1826391375
GameObject:
m_ObjectHideFlags: 0
......@@ -4473,6 +4489,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
characterImage: {fileID: 1512689967}
characterUI: {fileID: 1505738681}
actionObj: {fileID: 114001815718304154, guid: fdc6b840fb7e5244f9ec7696a7226373,
type: 2}
--- !u!114 &1873445204 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 114407155780053644, guid: 026c5114f4f300943962788275fbdeb4,
......@@ -4821,6 +4839,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
characterImage: {fileID: 1211279609}
characterUI: {fileID: 1585567400}
actionObj: {fileID: 114001815718304154, guid: fdc6b840fb7e5244f9ec7696a7226373,
type: 2}
--- !u!114 &2089760066 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 114101191979477576, guid: 026c5114f4f300943962788275fbdeb4,
......
......@@ -76,7 +76,11 @@ public class GameLogic : MonoBehaviour {
turn++;
}
gameoverUI.gameObject.SetActive( true );
gameoverUI.SetWinnerText( currentTurnParty ==0 ? "아랫쪽" : "위쪽" );
var winner = dataLogic.CheckWinner();
if(winner==2 )
gameoverUI.SetDrawText( );
else
gameoverUI.SetWinnerText( winner == 0 ? "아랫쪽" : "위쪽" );
yield return new WaitForSeconds( 3f );
SceneManager.LoadScene("GameScene");
}
......@@ -101,7 +105,7 @@ public class GameLogic : MonoBehaviour {
dataLogic.UseSkill();
for ( int i = 0; i < 5; i++ )
{
if( dataLogic.Parties[currentTurnParty].IsCharacterExist(i) && dataLogic.Parties[ currentTurnParty ].Characters[i].SelectedSkill != null)
if( dataLogic.Parties[currentTurnParty].IsCharacterExist(i) && characters[ currentTurnParty, i ].Character.SelectedSkill != null)
yield return characters[ currentTurnParty, i ].UseSkill();
}
}
......@@ -114,6 +118,7 @@ public class GameLogic : MonoBehaviour {
if ( dataLogic.Parties[ currentTurnParty ].IsCharacterExist( i ) )
yield return characters[ currentTurnParty, i ].Action();
}
yield return new WaitForSeconds( 1.5f );
}
public void AssignDataAndResetCard()
......@@ -131,4 +136,14 @@ public class GameLogic : MonoBehaviour {
{
return dataLogic.CheckGameOver();
}
public CharacterObj FindCharacterObj(Character character)
{
foreach(var c in characters)
{
if ( c.Character == character )
return c;
}
throw new System.Exception("No CharacterObj");
}
}
......@@ -16,6 +16,7 @@ public class ActionObj : MonoBehaviour
private bool isForShield;
[SerializeField]
private Sprite[] eSprites = new Sprite[ 5 ];
[SerializeField]
private SpriteRenderer spriteRanderer;
// Use this for initialization
void Start()
......@@ -49,6 +50,11 @@ public class ActionObj : MonoBehaviour
target.AssignAction( element, type, power, isForShield );
Destroy( gameObject );
}
else if( nowtime > 25 && isForShield && Vector3.Distance( transform.position, targetPoint ) < 0.5f )
{
target.AssignAction( element, type, power, isForShield );
Destroy( gameObject );
}
}
void AssignSprite( ActionElement element )
{
......
......@@ -13,13 +13,19 @@ public class CharacterObj : MonoBehaviour
private SpriteRenderer characterImage;
[SerializeField]
private CharacterUI characterUI;
private Character character;
[SerializeField]
private ActionObj actionObj;
public Character Character { get; private set; }
private int curHP;
private int curShield;
public void SetCharacter(Character character)
{
this.character = character;
Character = character;
characterImage.sprite = Resources.Load<Sprite>( "Characters/Game/" + character.BaseData.ImageId );
characterUI.SetCharacter( character );
curHP = Character.HP;
curShield = Character.ShieldStack;
}
public void SetCard()
......@@ -30,7 +36,9 @@ public class CharacterObj : MonoBehaviour
public void AssignDataAndResetCard()
{
characterUI.AssignDataAndResetCard();
characterImage.enabled = character.IsLive;
characterImage.enabled = Character.IsLive;
curHP = Character.HP;
curShield = Character.ShieldStack;
}
public IEnumerator SelectCard()
......@@ -40,12 +48,12 @@ public class CharacterObj : MonoBehaviour
public IEnumerator UseSkill()
{
yield return DoAction( character.SelectedSkill );
yield return DoAction( Character.SelectedSkill );
}
public IEnumerator Action()
{
var action = character.BaseData.ActionIds[ character.SelectedCard.Element ];
var action = Character.BaseData.ActionIds[ Character.SelectedCard.Element ];
yield return DoAction( action );
}
......@@ -57,13 +65,13 @@ public class CharacterObj : MonoBehaviour
switch ( behaivor.Type )
{
case ActionType.Attack:
yield return Attack( behaivor, character.CurTarget[ i ] );
yield return Attack( behaivor, Character.CurTarget[ i ] );
break;
case ActionType.Heal:
HealAction( behaivor, character.CurTarget[ i ] );
yield return HealAction( behaivor, Character.CurTarget[ i ] );
break;
case ActionType.Shield:
StackShield( behaivor, character.CurTarget[ i ] );
yield return StackShield( behaivor, Character.CurTarget[ i ] );
break;
case ActionType.Buff:
break;
......@@ -75,8 +83,11 @@ public class CharacterObj : MonoBehaviour
{
foreach ( var target in targets )
{
for ( int i = 0; i < character.GetCurrentActionCount(); i++ )
CharacterObj targetObj = GameLogic.CurGameLogic.FindCharacterObj( target );
for ( int i = 0; i < Character.GetCurrentActionCount(); i++ )
{
bool toShield = targetObj.CalcDamage( Character.SelectedCard.Element, Character.GetCurrentPower() );
Instantiate( actionObj, transform ).AssignData( targetObj, Character.SelectedCard.Element, behavior.Type, Character.GetCurrentPower(), toShield );
yield return null;
}
}
......@@ -86,8 +97,10 @@ public class CharacterObj : MonoBehaviour
{
foreach ( var target in targets )
{
for ( int i = 0; i < character.GetCurrentActionCount(); i++ )
CharacterObj targetObj = GameLogic.CurGameLogic.FindCharacterObj(target);
for ( int i = 0; i < Character.GetCurrentActionCount(); i++ )
{
Instantiate( actionObj, transform ).AssignData( targetObj, Character.SelectedCard.Element, behavior.Type, Character.GetCurrentPower(), false );
yield return null;
}
}
......@@ -97,13 +110,32 @@ public class CharacterObj : MonoBehaviour
{
foreach ( var target in targets )
{
for ( int i = 0; i < character.GetCurrentActionCount(); i++ )
CharacterObj targetObj = GameLogic.CurGameLogic.FindCharacterObj( target );
for ( int i = 0; i < Character.GetCurrentActionCount(); i++ )
{
Instantiate( actionObj, transform ).AssignData( targetObj, Character.SelectedCard.Element, behavior.Type, Character.GetCurrentPower(), true );
yield return null;
}
}
}
//리턴값은 쉴드가 맞았는지 여부
public bool CalcDamage( ActionElement element, int power )
{
if ( curShield > 0 )
{
curShield -= power * Calculator.GetElementPower( element, true ) / 10;
if ( curShield < 0 )
curShield = 0;
return true;
}
else
{
curHP -= power * Calculator.GetElementPower( element, false ) / 10;
return false;
}
}
public void AssignAction(ActionElement element, ActionType type, int power, bool isForShield)
{
switch (type)
......@@ -118,12 +150,17 @@ public class CharacterObj : MonoBehaviour
{
damage = power * Calculator.GetElementPower( element, false ) / 10;
}
characterUI.ReceiveDamage( damage, isForShield );
if(characterUI.ReceiveDamage( damage, isForShield ) )
characterImage.enabled = false;
break;
case ActionType.Heal:
curHP += power;
if ( curHP > Character.MaxHP )
curHP = Character.MaxHP;
characterUI.Heal( power );
break;
case ActionType.Shield:
curShield += power;
characterUI.StackShield( power );
break;
}
......
......@@ -53,7 +53,7 @@ public class CharacterUI : MonoBehaviour
}
}
public void ReceiveDamage(int amount, bool toShield)
public bool ReceiveDamage(int amount, bool toShield)
{
if ( toShield )
{
......@@ -68,7 +68,13 @@ public class CharacterUI : MonoBehaviour
curHP -= amount;
hpBar.value = ( float )curHP / character.MaxHP;
hpText.text = curHP + "/" + character.MaxHP;
if ( curHP <= 0 && curHP > -amount )
{
image.material = grayScaleMat;
return true;
}
}
return false;
}
public void Heal( int amount )
......
......@@ -6,6 +6,11 @@ using UnityEngine.UI;
public class GameoverUI : MonoBehaviour {
[SerializeField]
private Text winnerText;
public void SetDrawText( )
{
winnerText.text = " 비김!";
}
public void SetWinnerText(string wimmerName)
{
winnerText.text = wimmerName + " 승리!";
......
......@@ -8,7 +8,7 @@ namespace TBR.Data
{
public enum ActionElement
{
Sword,
Sword = 0,
Gun,
Mana,
Shield,
......
......@@ -120,7 +120,7 @@ namespace TBR.Game
}
}
public int GetElementPower(ActionElement element)
private int GetElementPower(ActionElement element)
{
switch(element)
{
......
......@@ -89,5 +89,26 @@ namespace TBR.Game
{
return Parties[ 0 ].CheckGameOver() || Parties[ 1 ].CheckGameOver();
}
public int CheckWinner()
{
int[] scores = new int[ 2 ];
for ( int p = 0; p < 2; p++ )
{
for ( int i = 0; i < 5; i++ )
{
if ( Parties[p].IsCharacterExist(i) )
{
scores[ p ] += 200 + Parties[ p ].Characters[ i ].HP * 100 / Parties[ p ].Characters[ i ].MaxHP;
}
}
}
if ( scores[ 0 ] == scores[ 1 ] )
return 2;
else if ( scores[ 0 ] > scores[ 1 ] )
return 0;
else
return 1;
}
}
}
......@@ -4,4 +4,8 @@
EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes: []
m_Scenes:
- enabled: 1
path: Assets/Scenes/GameScene.unity
guid: 66be8f15560f6e04d8b76b069577622c
m_configObjects: {}
......@@ -35,6 +35,8 @@ GraphicsSettings:
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}
......
......@@ -3,10 +3,11 @@
--- !u!129 &1
PlayerSettings:
m_ObjectHideFlags: 0
serializedVersion: 14
serializedVersion: 15
productGUID: 6dc2ea63f1c869446911757e808f1bc0
AndroidProfiler: 0
AndroidFilterTouchesWhenObscured: 0
AndroidEnableSustainedPerformanceMode: 0
defaultScreenOrientation: 4
targetDevice: 2
useOnDemandResources: 0
......@@ -51,9 +52,8 @@ PlayerSettings:
m_StackTraceTypes: 010000000100000001000000010000000100000001000000
iosShowActivityIndicatorOnLoading: -1
androidShowActivityIndicatorOnLoading: -1
tizenShowActivityIndicatorOnLoading: -1
iosAppInBackgroundBehavior: 0
displayResolutionDialog: 1
displayResolutionDialog: 0
iosAllowHTTPDownload: 1
allowedAutorotateToPortrait: 1
allowedAutorotateToPortraitUpsideDown: 1
......@@ -64,10 +64,9 @@ PlayerSettings:
preserveFramebufferAlpha: 0
disableDepthAndStencilBuffers: 0
androidBlitType: 0
defaultIsFullScreen: 1
defaultIsNativeResolution: 1
macRetinaSupport: 1
runInBackground: 0
runInBackground: 1
captureSingleScreen: 0
muteOtherAudioSources: 0
Prepare IOS For Recording: 0
......@@ -91,8 +90,7 @@ PlayerSettings:
visibleInBackground: 1
allowFullscreenSwitch: 1
graphicsJobMode: 0
macFullscreenMode: 2
d3d11FullscreenMode: 1
fullscreenMode: 3
xboxSpeechDB: 0
xboxEnableHeadOrientation: 0
xboxEnableGuest: 0
......@@ -108,24 +106,18 @@ PlayerSettings:
xboxOneLoggingLevel: 1
xboxOneDisableEsram: 0
xboxOnePresentImmediateThreshold: 0
switchQueueCommandMemory: 0
videoMemoryForVertexBuffers: 0
psp2PowerMode: 0
psp2AcquireBGM: 1
wiiUTVResolution: 0
wiiUGamePadMSAA: 1
wiiUSupportsNunchuk: 0
wiiUSupportsClassicController: 0
wiiUSupportsBalanceBoard: 0
wiiUSupportsMotionPlus: 0
wiiUSupportsProController: 0
wiiUAllowScreenCapture: 1
wiiUControllerCount: 0
vulkanEnableSetSRGBWrite: 0
vulkanUseSWCommandBuffers: 0
m_SupportedAspectRatios:
4:3: 1
5:4: 1
16:10: 1
16:9: 1
Others: 1
5:4: 0
16:10: 0
16:9: 0
Others: 0
bundleVersion: 1.0
preloadedAssets: []
metroInputSource: 0
......@@ -133,6 +125,7 @@ PlayerSettings:
m_HolographicPauseOnTrackingLoss: 1
xboxOneDisableKinectGpuReservation: 0
xboxOneEnable7thCore: 0
isWsaHolographicRemotingEnabled: 0
vrSettings:
cardboard:
depthFormat: 0
......@@ -150,6 +143,7 @@ PlayerSettings:
oculus:
sharedDepthBuffer: 0
dashSupport: 0
enable360StereoCapture: 0
protectGraphicsMemory: 0
useHDRDisplay: 0
m_ColorGamuts: 00000000
......@@ -173,11 +167,9 @@ PlayerSettings:
APKExpansionFiles: 0
keepLoadedShadersAlive: 0
StripUnusedMeshComponents: 0
VertexChannelCompressionMask:
serializedVersion: 2
m_Bits: 238
VertexChannelCompressionMask: 214
iPhoneSdkVersion: 988
iOSTargetOSVersionString: 7.0
iOSTargetOSVersionString: 8.0
tvOSSdkVersion: 0
tvOSRequireExtendedGameController: 0
tvOSTargetOSVersionString: 9.0
......@@ -204,6 +196,7 @@ PlayerSettings:
tvOSSmallIconLayers: []
tvOSSmallIconLayers2x: []
tvOSLargeIconLayers: []
tvOSLargeIconLayers2x: []
tvOSTopShelfImageLayers: []
tvOSTopShelfImageLayers2x: []
tvOSTopShelfImageWideLayers: []
......@@ -237,13 +230,21 @@ PlayerSettings:
appleDeveloperTeamID:
iOSManualSigningProvisioningProfileID:
tvOSManualSigningProvisioningProfileID:
iOSManualSigningProvisioningProfileType: 0
tvOSManualSigningProvisioningProfileType: 0
appleEnableAutomaticSigning: 0
iOSRequireARKit: 0
appleEnableProMotion: 0
vulkanEditorSupport: 0
clonedFromGUID: 00000000000000000000000000000000
AndroidTargetDevice: 0
templatePackageId:
templateDefaultScene:
AndroidTargetArchitectures: 5
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
AndroidKeystoreName:
AndroidKeyaliasName:
AndroidBuildApkPerCpuArchitecture: 0
AndroidTVCompatibility: 1
AndroidIsGame: 1
AndroidEnableTango: 0
......@@ -256,6 +257,7 @@ PlayerSettings:
androidGamepadSupportLevel: 0
resolutionDialogBanner: {fileID: 0}
m_BuildTargetIcons: []
m_BuildTargetPlatformIcons: []
m_BuildTargetBatching: []
m_BuildTargetGraphicsAPIs: []
m_BuildTargetVRSettings: []
......@@ -268,25 +270,9 @@ PlayerSettings:
iPhone: 1
tvOS: 1
m_BuildTargetGroupLightmapEncodingQuality: []
wiiUTitleID: 0005000011000000
wiiUGroupID: 00010000
wiiUCommonSaveSize: 4096
wiiUAccountSaveSize: 2048
wiiUOlvAccessKey: 0
wiiUTinCode: 0
wiiUJoinGameId: 0
wiiUJoinGameModeMask: 0000000000000000
wiiUCommonBossSize: 0
wiiUAccountBossSize: 0
wiiUAddOnUniqueIDs: []
wiiUMainThreadStackSize: 3072
wiiULoaderThreadStackSize: 1024
wiiUSystemHeapSize: 128
wiiUTVStartupScreen: {fileID: 0}
wiiUGamePadStartupScreen: {fileID: 0}
wiiUDrcBufferDisabled: 0
wiiUProfilerLibPath:
m_BuildTargetGroupLightmapSettings: []
playModeTestRunnerEnabled: 0
runPlayModeTestAsEditModeTest: 0
actionOnDotNetUnhandledException: 1
enableInternalProfiler: 0
logObjCUncaughtExceptions: 1
......@@ -406,7 +392,11 @@ PlayerSettings:
switchAllowsVideoCapturing: 1
switchAllowsRuntimeAddOnContentInstall: 0
switchDataLossConfirmation: 0
switchUserAccountLockEnabled: 0
switchSupportedNpadStyles: 3
switchNativeFsCacheSize: 32
switchIsHoldTypeHorizontal: 0
switchSupportedNpadCount: 8
switchSocketConfigEnabled: 0
switchTcpInitialSendBufferSize: 32
switchTcpInitialReceiveBufferSize: 64
......@@ -462,6 +452,7 @@ PlayerSettings:
ps4pnFriends: 1
ps4pnGameCustomData: 1
playerPrefsSupport: 0
enableApplicationExit: 0
restrictedAudioUsageRights: 0
ps4UseResolutionFallback: 0
ps4ReprojectionSupport: 0
......@@ -532,7 +523,6 @@ PlayerSettings:
psp2InfoBarOnStartup: 0
psp2InfoBarColor: 0
psp2ScriptOptimizationLevel: 0
psmSplashimage: {fileID: 0}
splashScreenBackgroundSourceLandscape: {fileID: 0}
splashScreenBackgroundSourcePortrait: {fileID: 0}
spritePackerPolicy:
......@@ -546,12 +536,14 @@ PlayerSettings:
webGLTemplate: APPLICATION:Default
webGLAnalyzeBuildSize: 0
webGLUseEmbeddedResources: 0
webGLUseWasm: 0
webGLCompressionFormat: 1
webGLLinkerTarget: 1
scriptingDefineSymbols: {}
platformArchitecture: {}
scriptingBackend: {}
il2cppCompilerConfiguration: {}
incrementalIl2cppBuild: {}
allowUnsafeCode: 0
additionalIl2CppArgs:
scriptingRuntimeVersion: 0
apiCompatibilityLevelPerPlatform: {}
......@@ -567,7 +559,6 @@ PlayerSettings:
metroApplicationDescription: TBR
wsaImages: {}
metroTileShortName:
metroCommandLineArgsFile:
metroTileShowName: 0
metroMediumTileShowName: 0
metroLargeTileShowName: 0
......@@ -583,14 +574,6 @@ PlayerSettings:
metroFTAFileTypes: []
metroProtocolName:
metroCompilationOverrides: 1
tizenProductDescription:
tizenProductURL:
tizenSigningProfileName:
tizenGPSPermissions: 0
tizenMicrophonePermissions: 0
tizenDeploymentTarget:
tizenDeploymentTargetType: -1
tizenMinOSVersion: 1
n3dsUseExtSaveData: 0
n3dsCompressStaticMem: 1
n3dsExtSaveDataNumber: 0x12345
......@@ -611,6 +594,7 @@ PlayerSettings:
XboxOneGameOsOverridePath:
XboxOnePackagingOverridePath:
XboxOneAppManifestOverridePath:
XboxOneVersion: 1.0.0.0
XboxOnePackageEncryption: 0
XboxOnePackageUpdateGranularity: 2
XboxOneDescription:
......@@ -624,6 +608,7 @@ PlayerSettings:
XboxOneSplashScreen: {fileID: 0}
XboxOneAllowedProductIds: []
XboxOnePersistentLocalStorageSize: 0
XboxOneXTitleMemory: 8
xboxOneScriptCompiler: 0
vrEditorSettings:
daydream:
......
......@@ -3,7 +3,7 @@
--- !u!310 &1
UnityConnectSettings:
m_ObjectHideFlags: 0
m_Enabled: 0
m_Enabled: 1
m_TestMode: 0
m_TestEventUrl:
m_TestConfigUrl:
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment